By Admin 3 years ago
I was never a huge fan of racing games and I was shocked by the fact that I liked Mario Kart Tour very much. It’s an easier, more reachable free-to-play version of classic Mario Kart racing, designed for iOS and Android, and it functions much better than I thought it would.
In Mario Kart Tour, you play as one of a collection of trademark characters from the Mario series as they go for a perilous afternoon of go-karting.
Your go-kart is constantly accelerating without input in the tour which shows a collection of tracks from the long history of the series. You’re only left to maneuver, by swiping left and right, and to use any items you select by tapping the screen.
The steering is slight “floaty,” and I found myself doing a lot of unintended figure-S swerving until I figured it out, but I got there ultimately. You’re often better off doing as little as possible to direct your go-kart, as it’s clear-cut to overcorrect and end up out of control.
As usual, the courses are full of alternating routes, abrupt hazards, huge jumps, ramps, and boost panels, along with the trademark weapon store of Mario Kart products. It’s a refinement of the classics, rather than any type of innovation, and all in all, the game functions.
It’s mainly remarkable considering that the initial rush to download Mario Kart Tour crashed the game’s servers, so it took some hours before anyone could truly play the game.
Tour’s early success can be qualified to both savvy marketing and name-brand petition; Mario Kart as a franchise is perhaps the most flourishing series in Nintendo’s lineup, with more than 100 million units sold over the last 27 years and no real weak spots in the core arrangement.
The genuine gameplay and racing of Mario Kart Tour are well done: calculating the karts feels good, the courses and characters appear and sound great, and playing simplified one-handed Mario can be a lot of enjoyment.
But the route to a mobile version of Mario Kart is a rough one. On top of multiplayer not presently being available at all, Nintendo persists to fight back with how to contently monetize a mobile game without restricting its gameplay.
Tour’s prices are prohibitively high and not getting peak honors on a race despite winning first place just because you don’t have the correct racer or kart feels unreasonable.