By Admin 2 years ago
The differentiation of a mobile game has changed quickly over the past few years, yet the most accepted games on the App Store still be inclined to be those that can be played in short bursts at any time without much preamble.
Subway Surfers [Free of cost] fits that bill and is a game you’ll keep coming back to, not capable to pull away for too long at a time.
A simple way to explain Subway Surfers is as yet another version of an endless runner that plays exactly like Temple Run, but with some exciting twists that make the game a much more amusing practice in several ways.
The hub of the game has you running along with a group of subway tracks for as long as you can away from the screen, gathering coins and other power-ups on the path ahead while evading a series of obstructions such as actual trains, light posts, wooden barricades, tunnels and more.
You’ll be capable to swipe your finger left or right on the screen to make your character toggle between one of the three vertical tracks, but you’ll always keep moving ahead. Constantly overwhelming controls strengthen this.
Adding diversity to the formula are power-ups that can be gathered to advance your score. The Jetpack and Coin Magnet aid earn you a ton of coins (the former enables you to start on above the train tracks completely in a mad-dash to clutch coins), while the Sneakers and Multiplier (temporary boosts that boosts your running speed or score) barely earn you any extra coins and will aptly put you in harm’s way in attempting to assemble them. You can also complete a sequence of missions that recompense you with even more coins along the way.
Any of these power-ups, along with a few supplementary one-time use items such as the hoverboard, can be upgraded with the coins you assemble while playing.
Yes, you can buy coins if you want, but you earn them at a quite rapid clip on your own so it’s not essential to purchase anything with real money if you don’t want to. Being given the choice to spend real cash or not on coins is an immense bonus, but is an example that should be the model by now on iOS.
While Surfers already has its entertainment cost going for it, it’s also technically best. The characters have an attractive look to them, the environments are multicolored and bright, and the animation is fluid without any obvious hitches.
The controls are outstanding, everything is done with a single finger. Jumping, sliding, dodge, all the fun, and great humor. Too awful there is only one level proposed ( with the diverse environments graphics, however ).
This game isn’t ground-breaking or the first of its kind, but Surfers does increase and grow what I’ve come to know as the never-ending runner.
Sure, you might think you’re done with these kinds of games, but reassessing with a dose of Subway Surfers wouldn’t be a waste of your time.