By Admin 12 months ago
Initially released in 2012 for the iPad, The Room ($0.99) was a pleasant surprise. Using touch gestures you had fun with a puzzle box that was completely packed with secrets.
When I first reviewed it, the major difficulty with the game was that while it was a vast game it just suddenly ended in a way that felt like you had all this put up with no payoff.
An epic update strikes almost a year later which did an immense job at not only enhancing some more content to the blend but also giving the game a much-needed ending.
(My speculation on all this always was that the developers at Fireproof Games didn’t suppose The Room to be as triumphant as it was, so there never was much thought to making the game a series and how they’d need to tie together.)
Room Two ($1.99) was released in untimely 2014, and as I explain in our review, it enhanced upon the original series in every way conceivable.
Instead of there just being only one room, Room Two had you interacting with many different puzzle box-like objects in a cluster of different rooms. Overall, it felt much superior while still being strongly connected to the foundation of the original title.
In late 2015, The Room Three ($3.99) beats the App Store, and once again, I was excited to leap into the game with our review. It would be tricky to disagree that The Room Three should have been scored any less than five stars, but I wasn’t that wild about the latest direction of the game.
Instead of concentrating on puzzle boxes, it seemed like The Room Three leaned a little too deeply on inspirations from games like Myst ($6.99).
I had fun in the comparative unfussiness of the first two games, in that it felt like the puzzle boxes themselves were front and in middle. In-Room Three, environmental puzzles as you discovered the game world seemed a little too well-known when all I wanted was more characteristic The Room puzzles.
With a clear inclination in The Room games getting bigger and more complicated and the boxes themselves seemingly taking a gradually smaller role, I was bothered about the way of the fourth installment in the series, The Room: Old Sins ($4.99)- Predominantly with how much supplementary plot and everything else they were cramming into The Room Three. The Craftsman is chill and all, but I just want additional puzzle boxes.
I’m very happy to report that The Room: Old Sins comes back to what I loved in the series, and feels far more like The Room Two than The Room Three.
This time about, the game starts with a familiar tutorial that lays out the spontaneous touchscreen controls. Mainly, you use the camera around by dragging your finger and moving in and out of objects by twice tapping on them to zoom in and doing the recognizable iOS pinching gesture to zoom out.
Once you’ve zoomed into an object you can interrelate with, you can direct all sorts of levers, latches, and other kinds of gizmos by just tapping or dragging them.
In short, The Room games are among the most excellent puzzle games the App Store has to proffer, and Old Sins falls right in line with the three preceding remarkable titles.