Star Wars: How Gungan Frontier Discovered the Bio-diversity of Naboo

By Admin 6 months ago

Star Wars : Gungan Frontier Discovered the Bio-Diversity of Naboo Star Wars : Gungan Frontier Discovered the Bio-Diversity of Naboo

Gungan Frontier concentrated on establishing a stable ecosystem and bringing new flora and fauna to the Star Wars universe, and we require more games like it.

In 1999, Lucas Learning released Star Wars Episode I: Gungan Frontier to link in with the release of Star Wars: Episode I - The Phantom Menace. In the game, players are functioned with making Ohma-D'un, a Naboo moon, appropriate for Gungan colonies.

The game focused on generating a stable ecosystem for all life on the moon to flourish. Since its release, there have not been many Star Wars games made that fill up in quite the same function of nature-focused gameplay.

Gungan Frontier's basic gameplay loop included controlling the ecosystem by deliberately adding more flora and fauna. Players could opt to play as either Obi-Wan Kenobi or Queen Padme Amidala, but this choice eventually did not involve the game aside from some comments from Boss Nass.

While the plants and animal species obtainable to introduce to the moon were restricted, the player still also had a limitless supply of these plants and animals on the ship to commence the game.

While players make modifications to the ecosystem, the underwater Gungan colony enlarges and players can view the development. Players could also select how much of each species was harvested by the Gungans, a choice that also influences the balance of the ecosystem.

Arbitrary disasters also could be introduced to current new challenges. These contemplations could assist younger players to understand how ecosystems worked, despite the setting being a galaxy far, far away.

Players also could generate their plants and animals to add to the moon as well. In the Create a Critter mode, the choices for the primary structures of the creatures that could be generated were restricted.

Players could select between plants and animals, with different plant and animal kinds for each of three habitats: water, land, and a blend of the two. Players could also select their species' size, primary color, and secondary color.

For animals, there were extra options; players could prefer if their creation was a herbivore or carnivore, the size of its food, how fast it traveled, and whether it traveled in a herd. Players also could desire the animals' noises from eight diverse sounds. With today's technology, the options could be greatly extended, both in the major gameplay and in the critter formation mode.

Star Wars Episode I: Gungan Frontier represents something of a missed chance, given that Star Wars games have not revisited nature-focused games in the latest millennium.

Since Star Wars Episode I: Gungan Frontier's release, the prequel and sequel movies, television shows such as Star Wars: The Clone Wars and book series like the Star Wars: The High Republic subseries have developed the tradition and our familiarity of the hundreds of planets of the Star Wars universe.

With the Star Wars galaxy ever-expanding with the latest content, nature-focused games could be a method to immerse Star Wars fans in these new worlds and emphasize their new flora and fauna.

While Star Wars Episode I: Gungan Frontier does not essentially require a reboot, more Star Wars games should be made to rejoice the biodiversity of a galaxy far, far away. There are other genres of nature-focused games that could also meet this ignored position.

For instance, a Stardew Valley-style farming sim or a Pokemon Snap-style photography game could also fill up that emptiness in Disney and Lucasfilm's present video game offerings.

However, new games such as Star Wars Episode I: Gungan Frontier focused on supporting ecosystems and caring for creatures could both toil as an educational tool and fit in the niche of comfy gameplay in the Star Wars universe.